This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The left side has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
As you might see from my recent Submission, I've opted for a different method of image creation. Rather than work on colouring and lighting at the same time I've opted to separate them out in the initial stages. I expect a reasonable amount of pain later on as I combine the colour and lighting, but I also expect the result to be better.
It all started when I was reading an old tutorial by Henning Ludvigsen. He'd done the same and the result seemed to sell the method well, even if it wasn't the point of the tutorial.
The artist in me intrinsically fights against the idea of the two being dealt with separately, as in the real world the two are intrinsically linked. However, the mathematician and graphics programmer in me sees that despite their linkage, the two could (at least theoretically) be dealt with almost separately.
In the field of computer graphics, the intrinsic colour of an object is (through a series of equations) simply attenuated by the light falling upon it. Additional work can be done to ensure that the changes in light colour due to reflection and refraction from surfaces is dealt with properly, but the basic idea that light transport throughout a scene can be calculated separately with good results is a fact often used here in the games industry.
Therefore, my plan is this.
1. Initially paint the light transport around the scene without colour, aiming to build the mood of the scene through light only.
2. Paint the colour of the scene using tonally similar colours so as to avoid upsetting the established lighting values
3. Do a final pass over the combined scene to deal with any more complex lighting interactions. and add any final details.
so far I'm in the middle of stage 1.
I'll let you know how it goes.
Wow!, really I should be thanking you. I don't remember a time when I added a popular artist to my watch list and they said anything. Not that I think they need to but it's nice to see a little communication. You've got well over 100,000 hits, no doubt a pretty epic work load and still find time to say 'thanks'.
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...wait, did I just type that out loud?
Thankyou.
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Art | Music | Home
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...wait, did I just type that out loud?
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The wise are not wise because they make no mistakes. They are wise because they correct their mistakes as soon as they recognize them."
MAWAHAHAHAHA!!!
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I'm the guy who nibbles the serated edges onto postage stamps!!!!
Whoring for Gallery visitors --->[link]
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I'm the guy who nibbles the serated edges onto postage stamps!!!!
Whoring for Gallery visitors --->[link]
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